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Feral cleanbot

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Devlog

  • Interaction UI prompt and Interactable objects
    July 03, 2026 by olviia
    1
    #cleanbot, #architecture, #interaction, #ui
    What is the first thing that gives the vibe of a 'serious' rpg game? Aside from magestic art, quests, all the systems, for me it is an Interact prompt. This one: And also that interaction with differe... Continue reading
  • Cutscenes, Saves and Architecture rant
    June 21, 2026 by olviia
    1
    #cutscene, #architecture, #save system
    As I go grocery shopping, I don't try to follow my list of what to buy. I walk along isles and take what I need. Same here, I make a walking skeleton, where I add things step by step while keeping my... Continue reading
  • Walking Skeleton, Title, and Localization
    June 15, 2026 by olviia#cleanbot, #architecture, #unity
    Hey here is my first devlog ever. Not that I am a great writer, but I definitely want to whine on the unfairness haha. So. We all know that the game architecture is something that is extremely difficu... Continue reading
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